You don't have to do this of course, you only need a transparent tile with passage enabled to fool RPG Maker into thinking there's something there and giving the illusion of interacting with your map image.īut I digress. My advice here is to create a new tileset specifically for Parallax Maps. You now have a map that looks great however, as RPG Maker doesn't recognise any movable squares, you won't be able to do anything on it yet. Return game_map_parallax_oy_paralock(bitmap) Return game_map_parallax_ox_paralock(bitmap)Īlias game_map_parallax_oy_paralock parallax_oy # computer damage, incontinence, explosion of user's head, coma, death, and/orĪlias game_map_setup_parallax_paralock setup_parallaxĪlias game_map_parallax_ox_paralock parallax_ox # ? Editting anything past this point may potentially result in causing # it will run with RPG Maker VX without adjusting. # This script is made strictly for RPG Maker VX Ace. # This causes the map's parallax to be locked to tiles and scrolls with them. # This prevents the map's parallax from scrolling at all. # This prevents the map's parallax from scrolling vertically. # This prevents the map's parallax from scrolling horizontally. # Map Notetags - These notetags go in the map notebox in a map's properties. # to an open slot below ? Materials/? but above ? Main. # To install this script, open up your script editor and copy/paste this script # to only move in conjunction with the player. # this script also enables tile locking the map parallax, allowing the parallax # it to not scroll by either vertically, horizontally, or both. # This script gives developers the ability to lock a map's parallax and cause # 2012.02.19 - Started Script and Finished. # ? Yanfly Engine Ace - Parallax Lock v1.00 Save this as a png file preferably with transparency for the background if you're able).įor this demo I wanted a 33x21 map so I created my image with resolution 1056圆72 pixels. When creating this file it's important to remember, as RPG Maker works in "squares", your "under player" and "same height as player" areas should adhere, roughly, to that grid. For example a 10 square wide by 5 square high map would need a 320 by 160 pixel image. RPG Maker works with a 32x32 grid so ensure your image size had a width and height divisible by 32. floors, carpet, chair bases) and everything the player is unable to pass through (e.g. This image will have everything that goes underneath the character (e.g. The first thing you'll want to do is create the base map image.
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